I love that lethal hits are new “super” counters that are very similar to crush counters in Street Fighter 5. I’m thankful guard impacts no longer cost meter. The rest of Soulcalibur 6’s mechanics feel like a refinement of an already fantastic combat system. And Soul Charges add a choice for players when spending their meter: Either dump a bar of meter on one huge move that deals damage up front, or use a Soul Charge to potentially deal more damage over a longer period of time. It’s a great addition that adds further distinction between characters. Players can build meter by landing attacks, then at the cost of a bar of meter, give themselves a unique buff and access to new powerful moves and combos. Other characters have their own ideal outcomes from a Reversal Edge clash, rewarding those who do the research while adding a deeper level of mind games in matches.Įvery character now also has a Soul Charge. However, both vertical and horizontal attacks allow him to get great follow up damage, with a horizontal attack even allowing him to combo into a Critical Edge.
0 Comments
Leave a Reply. |